PHP 8.2.30
Preview: builder.js Size: 30.74 KB
/home/byroehnu/.trash/node_modules11/unicode-trie/builder.js

const UnicodeTrie = require('./');
const pako = require('pako');
const { swap32LE } = require('./swap');

// Shift size for getting the index-1 table offset.
const SHIFT_1 = 6 + 5;

// Shift size for getting the index-2 table offset.
const SHIFT_2 = 5;

// Difference between the two shift sizes,
// for getting an index-1 offset from an index-2 offset. 6=11-5
const SHIFT_1_2 = SHIFT_1 - SHIFT_2;

// Number of index-1 entries for the BMP. 32=0x20
// This part of the index-1 table is omitted from the serialized form.
const OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> SHIFT_1;

// Number of code points per index-1 table entry. 2048=0x800
const CP_PER_INDEX_1_ENTRY = 1 << SHIFT_1;

// Number of entries in an index-2 block. 64=0x40
const INDEX_2_BLOCK_LENGTH = 1 << SHIFT_1_2;

// Mask for getting the lower bits for the in-index-2-block offset. */
const INDEX_2_MASK = INDEX_2_BLOCK_LENGTH - 1;

// Number of entries in a data block. 32=0x20
const DATA_BLOCK_LENGTH = 1 << SHIFT_2;

// Mask for getting the lower bits for the in-data-block offset.
const DATA_MASK = DATA_BLOCK_LENGTH - 1;

// Shift size for shifting left the index array values.
// Increases possible data size with 16-bit index values at the cost
// of compactability.
// This requires data blocks to be aligned by DATA_GRANULARITY.
const INDEX_SHIFT = 2;

// The alignment size of a data block. Also the granularity for compaction.
const DATA_GRANULARITY = 1 << INDEX_SHIFT;

// The BMP part of the index-2 table is fixed and linear and starts at offset 0.
// Length=2048=0x800=0x10000>>SHIFT_2.
const INDEX_2_OFFSET = 0;

// The part of the index-2 table for U+D800..U+DBFF stores values for
// lead surrogate code _units_ not code _points_.
// Values for lead surrogate code _points_ are indexed with this portion of the table.
// Length=32=0x20=0x400>>SHIFT_2. (There are 1024=0x400 lead surrogates.)
const LSCP_INDEX_2_OFFSET = 0x10000 >> SHIFT_2;
const LSCP_INDEX_2_LENGTH = 0x400 >> SHIFT_2;

// Count the lengths of both BMP pieces. 2080=0x820
const INDEX_2_BMP_LENGTH = LSCP_INDEX_2_OFFSET + LSCP_INDEX_2_LENGTH;

// The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.
// Length 32=0x20 for lead bytes C0..DF, regardless of SHIFT_2.
const UTF8_2B_INDEX_2_OFFSET = INDEX_2_BMP_LENGTH;
const UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6;  // U+0800 is the first code point after 2-byte UTF-8

// The index-1 table, only used for supplementary code points, at offset 2112=0x840.
// Variable length, for code points up to highStart, where the last single-value range starts.
// Maximum length 512=0x200=0x100000>>SHIFT_1.
// (For 0x100000 supplementary code points U+10000..U+10ffff.)
//
// The part of the index-2 table for supplementary code points starts
// after this index-1 table.
//
// Both the index-1 table and the following part of the index-2 table
// are omitted completely if there is only BMP data.
const INDEX_1_OFFSET = UTF8_2B_INDEX_2_OFFSET + UTF8_2B_INDEX_2_LENGTH;
const MAX_INDEX_1_LENGTH = 0x100000 >> SHIFT_1;

// The illegal-UTF-8 data block follows the ASCII block, at offset 128=0x80.
// Used with linear access for single bytes 0..0xbf for simple error handling.
// Length 64=0x40, not DATA_BLOCK_LENGTH.
const BAD_UTF8_DATA_OFFSET = 0x80;

// The start of non-linear-ASCII data blocks, at offset 192=0xc0.
// !!!!
const DATA_START_OFFSET = 0xc0;

// The null data block.
// Length 64=0x40 even if DATA_BLOCK_LENGTH is smaller,
// to work with 6-bit trail bytes from 2-byte UTF-8.
const DATA_NULL_OFFSET = DATA_START_OFFSET;

// The start of allocated data blocks.
const NEW_DATA_START_OFFSET = DATA_NULL_OFFSET + 0x40;

// The start of data blocks for U+0800 and above.
// Below, compaction uses a block length of 64 for 2-byte UTF-8.
// From here on, compaction uses DATA_BLOCK_LENGTH.
// Data values for 0x780 code points beyond ASCII.
const DATA_0800_OFFSET = NEW_DATA_START_OFFSET + 0x780;

// Start with allocation of 16k data entries. */
const INITIAL_DATA_LENGTH = 1 << 14;

// Grow about 8x each time.
const MEDIUM_DATA_LENGTH = 1 << 17;

// Maximum length of the runtime data array.
// Limited by 16-bit index values that are left-shifted by INDEX_SHIFT,
// and by uint16_t UTrie2Header.shiftedDataLength.
const MAX_DATA_LENGTH_RUNTIME = 0xffff << INDEX_SHIFT;

const INDEX_1_LENGTH = 0x110000 >> SHIFT_1;

// Maximum length of the build-time data array.
// One entry per 0x110000 code points, plus the illegal-UTF-8 block and the null block,
// plus values for the 0x400 surrogate code units.
const MAX_DATA_LENGTH_BUILDTIME = 0x110000 + 0x40 + 0x40 + 0x400;

// At build time, leave a gap in the index-2 table,
// at least as long as the maximum lengths of the 2-byte UTF-8 index-2 table
// and the supplementary index-1 table.
// Round up to INDEX_2_BLOCK_LENGTH for proper compacting.
const INDEX_GAP_OFFSET = INDEX_2_BMP_LENGTH;
const INDEX_GAP_LENGTH = ((UTF8_2B_INDEX_2_LENGTH + MAX_INDEX_1_LENGTH) + INDEX_2_MASK) & ~INDEX_2_MASK;

// Maximum length of the build-time index-2 array.
// Maximum number of Unicode code points (0x110000) shifted right by SHIFT_2,
// plus the part of the index-2 table for lead surrogate code points,
// plus the build-time index gap,
// plus the null index-2 block.)
const MAX_INDEX_2_LENGTH = (0x110000 >> SHIFT_2) + LSCP_INDEX_2_LENGTH + INDEX_GAP_LENGTH + INDEX_2_BLOCK_LENGTH;

// The null index-2 block, following the gap in the index-2 table.
const INDEX_2_NULL_OFFSET = INDEX_GAP_OFFSET + INDEX_GAP_LENGTH;

// The start of allocated index-2 blocks.
const INDEX_2_START_OFFSET = INDEX_2_NULL_OFFSET + INDEX_2_BLOCK_LENGTH;

// Maximum length of the runtime index array.
// Limited by its own 16-bit index values, and by uint16_t UTrie2Header.indexLength.
// (The actual maximum length is lower,
// (0x110000>>SHIFT_2)+UTF8_2B_INDEX_2_LENGTH+MAX_INDEX_1_LENGTH.)
const MAX_INDEX_LENGTH = 0xffff;

const equal_int = (a, s, t, length) => {
  for (let i = 0; i < length; i++) {
    if (a[s + i] !== a[t + i]) {
      return false;
    }
  }

  return true;
};

class UnicodeTrieBuilder {
  constructor(initialValue, errorValue) {
    let i, j;
    if (initialValue == null) {
      initialValue = 0;
    }
    this.initialValue = initialValue;
    if (errorValue == null) {
      errorValue = 0;
    }
    this.errorValue = errorValue;
    this.index1 = new Int32Array(INDEX_1_LENGTH);
    this.index2 = new Int32Array(MAX_INDEX_2_LENGTH);
    this.highStart = 0x110000;

    this.data = new Uint32Array(INITIAL_DATA_LENGTH);
    this.dataCapacity = INITIAL_DATA_LENGTH;

    this.firstFreeBlock = 0;
    this.isCompacted = false;

    // Multi-purpose per-data-block table.
    //
    // Before compacting:
    //
    // Per-data-block reference counters/free-block list.
    //  0: unused
    // >0: reference counter (number of index-2 entries pointing here)
    // <0: next free data block in free-block list
    //
    // While compacting:
    //
    // Map of adjusted indexes, used in compactData() and compactIndex2().
    // Maps from original indexes to new ones.
    this.map = new Int32Array(MAX_DATA_LENGTH_BUILDTIME >> SHIFT_2);

    for (i = 0; i < 0x80; i++) {
      this.data[i] = this.initialValue;
    }

    for (i = i; i < 0xc0; i++) {
      this.data[i] = this.errorValue;
    }

    for (i = DATA_NULL_OFFSET; i < NEW_DATA_START_OFFSET; i++) {
      this.data[i] = this.initialValue;
    }

    this.dataNullOffset = DATA_NULL_OFFSET;
    this.dataLength = NEW_DATA_START_OFFSET;

    // set the index-2 indexes for the 2=0x80>>SHIFT_2 ASCII data blocks
    i = 0;
    for (j = 0; j < 0x80; j += DATA_BLOCK_LENGTH) {
      this.index2[i] = j;
      this.map[i++] = 1;
    }

    // reference counts for the bad-UTF-8-data block
    for (j = j; j < 0xc0; j += DATA_BLOCK_LENGTH) {
      this.map[i++] = 0;
    }

    // Reference counts for the null data block: all blocks except for the ASCII blocks.
    // Plus 1 so that we don't drop this block during compaction.
    // Plus as many as needed for lead surrogate code points.
    // i==newTrie->dataNullOffset
    this.map[i++] = ((0x110000 >> SHIFT_2) - (0x80 >> SHIFT_2)) + 1 + LSCP_INDEX_2_LENGTH;
    j += DATA_BLOCK_LENGTH;
    for (j = j; j < NEW_DATA_START_OFFSET; j += DATA_BLOCK_LENGTH) {
      this.map[i++] = 0;
    }

    // set the remaining indexes in the BMP index-2 block
    // to the null data block
    for (i = 0x80 >> SHIFT_2; i < INDEX_2_BMP_LENGTH; i++) {
      this.index2[i] = DATA_NULL_OFFSET;
    }

    // Fill the index gap with impossible values so that compaction
    // does not overlap other index-2 blocks with the gap.
    for (i = 0; i < INDEX_GAP_LENGTH; i++) {
      this.index2[INDEX_GAP_OFFSET + i] = -1;
    }

    // set the indexes in the null index-2 block
    for (i = 0; i < INDEX_2_BLOCK_LENGTH; i++) {
      this.index2[INDEX_2_NULL_OFFSET + i] = DATA_NULL_OFFSET;
    }

    this.index2NullOffset = INDEX_2_NULL_OFFSET;
    this.index2Length = INDEX_2_START_OFFSET;

    // set the index-1 indexes for the linear index-2 block
    j = 0;
    for (i = 0; i < OMITTED_BMP_INDEX_1_LENGTH; i++) {
      this.index1[i] = j;
      j += INDEX_2_BLOCK_LENGTH;
    }

    // set the remaining index-1 indexes to the null index-2 block
    for (i = i; i < INDEX_1_LENGTH; i++) {
      this.index1[i] = INDEX_2_NULL_OFFSET;
    }

    // Preallocate and reset data for U+0080..U+07ff,
    // for 2-byte UTF-8 which will be compacted in 64-blocks
    // even if DATA_BLOCK_LENGTH is smaller.
    for (i = 0x80; i < 0x800; i += DATA_BLOCK_LENGTH) {
      this.set(i, this.initialValue);
    }

  }

  set(codePoint, value) {
    if ((codePoint < 0) || (codePoint > 0x10ffff)) {
      throw new Error('Invalid code point');
    }

    if (this.isCompacted) {
      throw new Error('Already compacted');
    }

    const block = this._getDataBlock(codePoint, true);
    this.data[block + (codePoint & DATA_MASK)] = value;
    return this;
  }

  setRange(start, end, value, overwrite) {
    let block, repeatBlock;
    if (overwrite == null) {
      overwrite = true;
    }
    if ((start > 0x10ffff) || (end > 0x10ffff) || (start > end)) {
      throw new Error('Invalid code point');
    }

    if (this.isCompacted) {
      throw new Error('Already compacted');
    }

    if (!overwrite && (value === this.initialValue)) {
      return this; // nothing to do
    }

    let limit = end + 1;
    if ((start & DATA_MASK) !== 0) {
      // set partial block at [start..following block boundary
      block = this._getDataBlock(start, true);

      const nextStart = (start + DATA_BLOCK_LENGTH) & ~DATA_MASK;
      if (nextStart <= limit) {
        this._fillBlock(block, start & DATA_MASK, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);
        start = nextStart;
      } else {
        this._fillBlock(block, start & DATA_MASK, limit & DATA_MASK, value, this.initialValue, overwrite);
        return this;
      }
    }

    // number of positions in the last, partial block
    const rest = limit & DATA_MASK;

    // round down limit to a block boundary
    limit &= ~DATA_MASK;

    // iterate over all-value blocks
    if (value === this.initialValue) {
      repeatBlock = this.dataNullOffset;
    } else {
      repeatBlock = -1;
    }

    while (start < limit) {
      let setRepeatBlock = false;

      if ((value === this.initialValue) && this._isInNullBlock(start, true)) {
        start += DATA_BLOCK_LENGTH; // nothing to do
        continue;
      }

      // get index value
      let i2 = this._getIndex2Block(start, true);
      i2 += (start >> SHIFT_2) & INDEX_2_MASK;

      block = this.index2[i2];
      if (this._isWritableBlock(block)) {
        // already allocated
        if (overwrite && (block >= DATA_0800_OFFSET)) {
          // We overwrite all values, and it's not a
          // protected (ASCII-linear or 2-byte UTF-8) block:
          // replace with the repeatBlock.
          setRepeatBlock = true;
        } else {
          // protected block: just write the values into this block
          this._fillBlock(block, 0, DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);
        }

      } else if ((this.data[block] !== value) && (overwrite || (block === this.dataNullOffset))) {
        // Set the repeatBlock instead of the null block or previous repeat block:
        //
        // If !isWritableBlock() then all entries in the block have the same value
        // because it's the null block or a range block (the repeatBlock from a previous
        // call to utrie2_setRange32()).
        // No other blocks are used multiple times before compacting.
        //
        // The null block is the only non-writable block with the initialValue because
        // of the repeatBlock initialization above. (If value==initialValue, then
        // the repeatBlock will be the null data block.)
        //
        // We set our repeatBlock if the desired value differs from the block's value,
        // and if we overwrite any data or if the data is all initial values
        // (which is the same as the block being the null block, see above).
        setRepeatBlock = true;
      }

      if (setRepeatBlock) {
        if (repeatBlock >= 0) {
          this._setIndex2Entry(i2, repeatBlock);
        } else {
          // create and set and fill the repeatBlock
          repeatBlock = this._getDataBlock(start, true);
          this._writeBlock(repeatBlock, value);
        }
      }

      start += DATA_BLOCK_LENGTH;
    }

    if (rest > 0) {
      // set partial block at [last block boundary..limit
      block = this._getDataBlock(start, true);
      this._fillBlock(block, 0, rest, value, this.initialValue, overwrite);
    }

    return this;
  }

  get(c, fromLSCP) {
    let i2;
    if (fromLSCP == null) {
      fromLSCP = true;
    }
    if ((c < 0) || (c > 0x10ffff)) {
      return this.errorValue;
    }

    if ((c >= this.highStart) && (!((c >= 0xd800) && (c < 0xdc00)) || fromLSCP)) {
      return this.data[this.dataLength - DATA_GRANULARITY];
    }

    if (((c >= 0xd800) && (c < 0xdc00)) && fromLSCP) {
      i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);
    } else {
      i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);
    }

    const block = this.index2[i2];
    return this.data[block + (c & DATA_MASK)];
  }

  _isInNullBlock(c, forLSCP) {
    let i2;
    if (((c & 0xfffffc00) === 0xd800) && forLSCP) {
      i2 = (LSCP_INDEX_2_OFFSET - (0xd800 >> SHIFT_2)) + (c >> SHIFT_2);
    } else {
      i2 = this.index1[c >> SHIFT_1] + ((c >> SHIFT_2) & INDEX_2_MASK);
    }

    const block = this.index2[i2];
    return block === this.dataNullOffset;
  }

  _allocIndex2Block() {
    const newBlock = this.index2Length;
    const newTop = newBlock + INDEX_2_BLOCK_LENGTH;
    if (newTop > this.index2.length) {
      // Should never occur.
      // Either MAX_BUILD_TIME_INDEX_LENGTH is incorrect,
      // or the code writes more values than should be possible.
      throw new Error("Internal error in Trie2 creation.");
    }

    this.index2Length = newTop;
    this.index2.set(this.index2.subarray(this.index2NullOffset, this.index2NullOffset + INDEX_2_BLOCK_LENGTH), newBlock);

    return newBlock;
  }

  _getIndex2Block(c, forLSCP) {
    if ((c >= 0xd800) && (c < 0xdc00) && forLSCP) {
      return LSCP_INDEX_2_OFFSET;
    }

    const i1 = c >> SHIFT_1;
    let i2 = this.index1[i1];
    if (i2 === this.index2NullOffset) {
      i2 = this._allocIndex2Block();
      this.index1[i1] = i2;
    }

    return i2;
  }

  _isWritableBlock(block) {
    return (block !== this.dataNullOffset) && (this.map[block >> SHIFT_2] === 1);
  }

  _allocDataBlock(copyBlock) {
    let newBlock;
    if (this.firstFreeBlock !== 0) {
      // get the first free block
      newBlock = this.firstFreeBlock;
      this.firstFreeBlock = -this.map[newBlock >> SHIFT_2];
    } else {
      // get a new block from the high end
      newBlock = this.dataLength;
      const newTop = newBlock + DATA_BLOCK_LENGTH;
      if (newTop > this.dataCapacity) {
        // out of memory in the data array
        let capacity;
        if (this.dataCapacity < MEDIUM_DATA_LENGTH) {
          capacity = MEDIUM_DATA_LENGTH;
        } else if (this.dataCapacity < MAX_DATA_LENGTH_BUILDTIME) {
          capacity = MAX_DATA_LENGTH_BUILDTIME;
        } else {
          // Should never occur.
          // Either MAX_DATA_LENGTH_BUILDTIME is incorrect,
          // or the code writes more values than should be possible.
          throw new Error("Internal error in Trie2 creation.");
        }

        const newData = new Uint32Array(capacity);
        newData.set(this.data.subarray(0, this.dataLength));
        this.data = newData;
        this.dataCapacity = capacity;
      }

      this.dataLength = newTop;
    }

    this.data.set(this.data.subarray(copyBlock, copyBlock + DATA_BLOCK_LENGTH), newBlock);
    this.map[newBlock >> SHIFT_2] = 0;
    return newBlock;
  }

  _releaseDataBlock(block) {
    // put this block at the front of the free-block chain
    this.map[block >> SHIFT_2] = -this.firstFreeBlock;
    this.firstFreeBlock = block;
  }

  _setIndex2Entry(i2, block) {
    ++this.map[block >> SHIFT_2];  // increment first, in case block == oldBlock!
    const oldBlock = this.index2[i2];
    if (--this.map[oldBlock >> SHIFT_2] === 0) {
      this._releaseDataBlock(oldBlock);
    }

    this.index2[i2] = block;
  }

  _getDataBlock(c, forLSCP) {
    let i2 = this._getIndex2Block(c, forLSCP);
    i2 += (c >> SHIFT_2) & INDEX_2_MASK;

    const oldBlock = this.index2[i2];
    if (this._isWritableBlock(oldBlock)) {
      return oldBlock;
    }

    // allocate a new data block
    const newBlock = this._allocDataBlock(oldBlock);
    this._setIndex2Entry(i2, newBlock);
    return newBlock;
  }

  _fillBlock(block, start, limit, value, initialValue, overwrite) {
    let i;
    if (overwrite) {
      for (i = block + start; i < block + limit; i++) {
        this.data[i] = value;
      }
    } else {
      for (i = block + start; i < block + limit; i++) {
        if (this.data[i] === initialValue) {
          this.data[i] = value;
        }
      }
    }
  }

  _writeBlock(block, value) {
    const limit = block + DATA_BLOCK_LENGTH;
    while (block < limit) {
      this.data[block++] = value;
    }
  }

  _findHighStart(highValue) {
    let prevBlock, prevI2Block;
    const data32 = this.data;
    const { initialValue } = this;
    const { index2NullOffset } = this;
    const nullBlock = this.dataNullOffset;

    // set variables for previous range
    if (highValue === initialValue) {
      prevI2Block = index2NullOffset;
      prevBlock = nullBlock;
    } else {
      prevI2Block = -1;
      prevBlock = -1;
    }

    const prev = 0x110000;

    // enumerate index-2 blocks
    let i1 = INDEX_1_LENGTH;
    let c = prev;
    while (c > 0) {
      const i2Block = this.index1[--i1];
      if (i2Block === prevI2Block) {
        // the index-2 block is the same as the previous one, and filled with highValue
        c -= CP_PER_INDEX_1_ENTRY;
        continue;
      }

      prevI2Block = i2Block;
      if (i2Block === index2NullOffset) {
        // this is the null index-2 block
        if (highValue !== initialValue) {
          return c;
        }
        c -= CP_PER_INDEX_1_ENTRY;
      } else {
        // enumerate data blocks for one index-2 block
        let i2 = INDEX_2_BLOCK_LENGTH;
        while (i2 > 0) {
          const block = this.index2[i2Block + --i2];
          if (block === prevBlock) {
            // the block is the same as the previous one, and filled with highValue
            c -= DATA_BLOCK_LENGTH;
            continue;
          }

          prevBlock = block;
          if (block === nullBlock) {
            // this is the null data block
            if (highValue !== initialValue) {
              return c;
            }
            c -= DATA_BLOCK_LENGTH;
          } else {
            let j = DATA_BLOCK_LENGTH;
            while (j > 0) {
              const value = data32[block + --j];
              if (value !== highValue) {
                return c;
              }
              --c;
            }
          }
        }
      }
    }

    // deliver last range
    return 0;
  }

  _findSameDataBlock(dataLength, otherBlock, blockLength) {
    // ensure that we do not even partially get past dataLength
    dataLength -= blockLength;
    let block = 0;
    while (block <= dataLength) {
      if (equal_int(this.data, block, otherBlock, blockLength)) {
        return block;
      }
      block += DATA_GRANULARITY;
    }

    return -1;
  }

  _findSameIndex2Block(index2Length, otherBlock) {
    // ensure that we do not even partially get past index2Length
    index2Length -= INDEX_2_BLOCK_LENGTH;
    for (let block = 0; block <= index2Length; block++) {
      if (equal_int(this.index2, block, otherBlock, INDEX_2_BLOCK_LENGTH)) {
        return block;
      }
    }

    return -1;
  }

  _compactData() {
    // do not compact linear-ASCII data
    let newStart = DATA_START_OFFSET;
    let start = 0;
    let i = 0;

    while (start < newStart) {
      this.map[i++] = start;
      start += DATA_BLOCK_LENGTH;
    }

    // Start with a block length of 64 for 2-byte UTF-8,
    // then switch to DATA_BLOCK_LENGTH.
    let blockLength = 64;
    let blockCount = blockLength >> SHIFT_2;
    start = newStart;
    while (start < this.dataLength) {
      // start: index of first entry of current block
      // newStart: index where the current block is to be moved
      //           (right after current end of already-compacted data)
      var mapIndex, movedStart;
      if (start === DATA_0800_OFFSET) {
        blockLength = DATA_BLOCK_LENGTH;
        blockCount = 1;
      }

      // skip blocks that are not used
      if (this.map[start >> SHIFT_2] <= 0) {
        // advance start to the next block
        start += blockLength;

        // leave newStart with the previous block!
        continue;
      }

      // search for an identical block
      if ((movedStart = this._findSameDataBlock(newStart, start, blockLength)) >= 0) {
        // found an identical block, set the other block's index value for the current block
        mapIndex = start >> SHIFT_2;
        for (i = blockCount; i > 0; i--) {
          this.map[mapIndex++] = movedStart;
          movedStart += DATA_BLOCK_LENGTH;
        }

        // advance start to the next block
        start += blockLength;

        // leave newStart with the previous block!
        continue;
      }

      // see if the beginning of this block can be overlapped with the end of the previous block
      // look for maximum overlap (modulo granularity) with the previous, adjacent block
      let overlap = blockLength - DATA_GRANULARITY;
      while ((overlap > 0) && !equal_int(this.data, (newStart - overlap), start, overlap)) {
        overlap -= DATA_GRANULARITY;
      }

      if ((overlap > 0) || (newStart < start)) {
        // some overlap, or just move the whole block
        movedStart = newStart - overlap;
        mapIndex = start >> SHIFT_2;

        for (i = blockCount; i > 0; i--) {
          this.map[mapIndex++] = movedStart;
          movedStart += DATA_BLOCK_LENGTH;
        }

        // move the non-overlapping indexes to their new positions
        start += overlap;
        for (i = blockLength - overlap; i > 0; i--) {
          this.data[newStart++] = this.data[start++];
        }

      } else { // no overlap && newStart==start
        mapIndex = start >> SHIFT_2;
        for (i = blockCount; i > 0; i--) {
          this.map[mapIndex++] = start;
          start += DATA_BLOCK_LENGTH;
        }

        newStart = start;
      }
    }

    // now adjust the index-2 table
    i = 0;
    while (i < this.index2Length) {
      // Gap indexes are invalid (-1). Skip over the gap.
      if (i === INDEX_GAP_OFFSET) {
        i += INDEX_GAP_LENGTH;
      }
      this.index2[i] = this.map[this.index2[i] >> SHIFT_2];
      ++i;
    }

    this.dataNullOffset = this.map[this.dataNullOffset >> SHIFT_2];

    // ensure dataLength alignment
    while ((newStart & (DATA_GRANULARITY - 1)) !== 0) {
      this.data[newStart++] = this.initialValue;
    }
    this.dataLength = newStart;
  }

  _compactIndex2() {
    // do not compact linear-BMP index-2 blocks
    let newStart = INDEX_2_BMP_LENGTH;
    let start = 0;
    let i = 0;

    while (start < newStart) {
      this.map[i++] = start;
      start += INDEX_2_BLOCK_LENGTH;
    }

    // Reduce the index table gap to what will be needed at runtime.
    newStart += UTF8_2B_INDEX_2_LENGTH + ((this.highStart - 0x10000) >> SHIFT_1);
    start = INDEX_2_NULL_OFFSET;
    while (start < this.index2Length) {
      // start: index of first entry of current block
      // newStart: index where the current block is to be moved
      //           (right after current end of already-compacted data)

      // search for an identical block
      var movedStart;
      if ((movedStart = this._findSameIndex2Block(newStart, start)) >= 0) {
        // found an identical block, set the other block's index value for the current block
        this.map[start >> SHIFT_1_2] = movedStart;

        // advance start to the next block
        start += INDEX_2_BLOCK_LENGTH;

        // leave newStart with the previous block!
        continue;
      }

      // see if the beginning of this block can be overlapped with the end of the previous block
      // look for maximum overlap with the previous, adjacent block
      let overlap = INDEX_2_BLOCK_LENGTH - 1;
      while ((overlap > 0) && !equal_int(this.index2, (newStart - overlap), start, overlap)) {
        --overlap;
      }

      if ((overlap > 0) || (newStart < start)) {
        // some overlap, or just move the whole block
        this.map[start >> SHIFT_1_2] = newStart - overlap;

        // move the non-overlapping indexes to their new positions
        start += overlap;
        for (i = INDEX_2_BLOCK_LENGTH - overlap; i > 0; i--) {
          this.index2[newStart++] = this.index2[start++];
        }

      } else { // no overlap && newStart==start
        this.map[start >> SHIFT_1_2] = start;
        start += INDEX_2_BLOCK_LENGTH;
        newStart = start;
      }
    }

    // now adjust the index-1 table
    for (i = 0; i < INDEX_1_LENGTH; i++) {
      this.index1[i] = this.map[this.index1[i] >> SHIFT_1_2];
    }

    this.index2NullOffset = this.map[this.index2NullOffset >> SHIFT_1_2];

    // Ensure data table alignment:
    // Needs to be granularity-aligned for 16-bit trie
    // (so that dataMove will be down-shiftable),
    // and 2-aligned for uint32_t data.

    // Arbitrary value: 0x3fffc not possible for real data.
    while ((newStart & ((DATA_GRANULARITY - 1) | 1)) !== 0) {
      this.index2[newStart++] = 0x0000ffff << INDEX_SHIFT;
    }

    this.index2Length = newStart;
  }

  _compact() {
    // find highStart and round it up
    let highValue = this.get(0x10ffff);
    let highStart = this._findHighStart(highValue);
    highStart = (highStart + (CP_PER_INDEX_1_ENTRY - 1)) & ~(CP_PER_INDEX_1_ENTRY - 1);
    if (highStart === 0x110000) {
      highValue = this.errorValue;
    }

    // Set trie->highStart only after utrie2_get32(trie, highStart).
    // Otherwise utrie2_get32(trie, highStart) would try to read the highValue.
    this.highStart = highStart;
    if (this.highStart < 0x110000) {
      // Blank out [highStart..10ffff] to release associated data blocks.
      const suppHighStart = this.highStart <= 0x10000 ? 0x10000 : this.highStart;
      this.setRange(suppHighStart, 0x10ffff, this.initialValue, true);
    }

    this._compactData();
    if (this.highStart > 0x10000) {
      this._compactIndex2();
    }

    // Store the highValue in the data array and round up the dataLength.
    // Must be done after compactData() because that assumes that dataLength
    // is a multiple of DATA_BLOCK_LENGTH.
    this.data[this.dataLength++] = highValue;
    while ((this.dataLength & (DATA_GRANULARITY - 1)) !== 0) {
      this.data[this.dataLength++] = this.initialValue;
    }

    this.isCompacted = true;
  }

  freeze() {
    let allIndexesLength, i;
    if (!this.isCompacted) {
      this._compact();
    }

    if (this.highStart <= 0x10000) {
      allIndexesLength = INDEX_1_OFFSET;
    } else {
      allIndexesLength = this.index2Length;
    }

    const dataMove = allIndexesLength;

    // are indexLength and dataLength within limits?
    if ((allIndexesLength > MAX_INDEX_LENGTH) || // for unshifted indexLength
      ((dataMove + this.dataNullOffset) > 0xffff) || // for unshifted dataNullOffset
      ((dataMove + DATA_0800_OFFSET) > 0xffff) || // for unshifted 2-byte UTF-8 index-2 values
      ((dataMove + this.dataLength) > MAX_DATA_LENGTH_RUNTIME)) { // for shiftedDataLength
      throw new Error("Trie data is too large.");
    }

    // calculate the sizes of, and allocate, the index and data arrays
    const indexLength = allIndexesLength + this.dataLength;
    const data = new Int32Array(indexLength);

    // write the index-2 array values shifted right by INDEX_SHIFT, after adding dataMove
    let destIdx = 0;
    for (i = 0; i < INDEX_2_BMP_LENGTH; i++) {
      data[destIdx++] = ((this.index2[i] + dataMove) >> INDEX_SHIFT);
    }

    // write UTF-8 2-byte index-2 values, not right-shifted
    for (i = 0; i < 0xc2 - 0xc0; i++) { // C0..C1
      data[destIdx++] = (dataMove + BAD_UTF8_DATA_OFFSET);
    }

    for (i = i; i < 0xe0 - 0xc0; i++) { // C2..DF
      data[destIdx++] = (dataMove + this.index2[i << (6 - SHIFT_2)]);
    }

    if (this.highStart > 0x10000) {
      const index1Length = (this.highStart - 0x10000) >> SHIFT_1;
      const index2Offset = INDEX_2_BMP_LENGTH + UTF8_2B_INDEX_2_LENGTH + index1Length;

      // write 16-bit index-1 values for supplementary code points
      for (i = 0; i < index1Length; i++) {
        data[destIdx++] = (INDEX_2_OFFSET + this.index1[i + OMITTED_BMP_INDEX_1_LENGTH]);
      }

      // write the index-2 array values for supplementary code points,
      // shifted right by INDEX_SHIFT, after adding dataMove
      for (i = 0; i < this.index2Length - index2Offset; i++) {
        data[destIdx++] = ((dataMove + this.index2[index2Offset + i]) >> INDEX_SHIFT);
      }
    }

    // write 16-bit data values
    for (i = 0; i < this.dataLength; i++) {
      data[destIdx++] = this.data[i];
    }

    const dest = new UnicodeTrie({
      data,
      highStart: this.highStart,
      errorValue: this.errorValue
    });

    return dest;
  }

  // Generates a Buffer containing the serialized and compressed trie.
  // Trie data is compressed twice using the deflate algorithm to minimize file size.
  // Format:
  //   uint32_t highStart;
  //   uint32_t errorValue;
  //   uint32_t uncompressedDataLength;
  //   uint8_t trieData[dataLength];
  toBuffer() {
    const trie = this.freeze();

    const data = new Uint8Array(trie.data.buffer);

    // swap bytes to little-endian
    swap32LE(data);

    let compressed = pako.deflateRaw(data);
    compressed = pako.deflateRaw(compressed);

    const buf = Buffer.alloc(compressed.length + 12);
    buf.writeUInt32LE(trie.highStart, 0);
    buf.writeUInt32LE(trie.errorValue, 4);
    buf.writeUInt32LE(data.length, 8);
    for (let i = 0; i < compressed.length; i++) {
      const b = compressed[i];
      buf[i + 12] = b;
    }

    return buf;
  }
}

module.exports = UnicodeTrieBuilder;

Directory Contents

Dirs: 1 × Files: 6

Name Size Perms Modified Actions
test DIR
- drwxr-xr-x 2026-02-14 19:19:10
Edit Download
30.74 KB lrw-r--r-- 2026-02-14 19:19:10
Edit Download
5.14 KB lrw-r--r-- 2026-02-14 19:19:10
Edit Download
1.02 KB lrw-r--r-- 2026-02-14 19:19:10
Edit Download
683 B lrw-r--r-- 2026-02-14 19:19:10
Edit Download
2.35 KB lrw-r--r-- 2026-02-14 19:19:10
Edit Download
440 B lrw-r--r-- 2026-02-14 19:19:10
Edit Download

If ZipArchive is unavailable, a .tar will be created (no compression).